Class_name = "CBatchExplosion"
object_name = "HE_076mm_6kg_480g_ground"

//  76    HE/Red  QF 17-pdr,   =480,   6100,  76

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_500-1000g_ground.epl"
visualradius=14
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Large.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=3.5				//   
AnimationTime=3.5			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=26.1	//    ,   
TNT_equ=0.48	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	11,5470,	0,10940
ArmorFoug=1.0,-1,	2,770,		0,1539
ArmorFoug=3.1,-1,				0,169
ArmorFoug=5.6,-1,				0,50

//  
ShrapnelQuantity=851
FragmentMass=0.0026
//  : , ,  (,   )
ArmorShr=0.0,666,	18,59,	14,146,	0,234
ArmorShr=2.5,625,	14,51,	11,129,	0,206
ArmorShr=13.0,481,	6,31,	5,76,	0,122
ArmorShr=26.1,359,			2,17,	0,68